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paulwhoisaghostnet

paulwhoisaghostnet

GitHub profile for paulwhoisaghostnet11 skills

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Paulwhoisaghostnet Paulwhoisaghostnet / KILN_AGENT_SKILL

2

Tezos Shadownet Test Suite

100

Paulwhoisaghostnet Paulwhoisaghostnet / game_systems_and_liveops

2

Use for game system design and implementation with modular loops, audit-friendly progression, secure moderation/liveops controls, and optional non-custodial blockchain-signal game influences.

100

Paulwhoisaghostnet Paulwhoisaghostnet / subagent_skill_harvest_loop

2

Use when running delegated subagent rounds to generate prototypes, harvest evidence and feedback, patch skills with extracted knowledge, and clean up temporary project workspaces.

100

Paulwhoisaghostnet Paulwhoisaghostnet / tezos_contract_lifecycle

2

Use when implementing or changing Tezos smart contracts with style-matrix mapping, compile/artifact sync, security coverage, and test/deploy readiness checks.

100

Paulwhoisaghostnet Paulwhoisaghostnet / tezos_dapp_wallet_ops

2

Use when hardening Tezos dApp wallet flows: connect, network switching, chain-id verification, and reliable origination/operation handling.

100

Paulwhoisaghostnet Paulwhoisaghostnet / tezos_data_to_supabase_pipeline

2

Use when extracting Tezos blockchain/indexer data and persisting it into Supabase with idempotent upserts, incremental checkpoints, and verification queries.

cursor
100

Paulwhoisaghostnet Paulwhoisaghostnet / tezos_objkt_visualization_workbench

2

Use when building Tezos or Objkt data visualizations and non-custodial game signal systems in Three.js or p5.js, including bounded query design, Objkt->TzKT fallbacks, deterministic QA, and browser-safe checkpoint workflows.

100

Paulwhoisaghostnet Paulwhoisaghostnet / tezos_superstack

2

Use as a top-level Tezos orchestrator that routes to contract lifecycle, wallet ops, data pipeline, visualization, and non-custodial game-influence skills based on request scope.

100

Paulwhoisaghostnet Paulwhoisaghostnet / uiux_delivery_handoff

2

Use for UI/UX delivery that requires architecture docs, remediation planning, onboarding, and high-quality handoff artifacts.

100

Paulwhoisaghostnet Paulwhoisaghostnet / video_local_pipeline_and_mintable_export

2

Use for local-first media pipelines and self-contained mintable package exports with ffmpeg/wasm deployment safety and offline validation.

100

Paulwhoisaghostnet Paulwhoisaghostnet / visual_sim_debug_3js_p5js

2

Use for debugging 3js/p5js visual simulations with deterministic hooks, fixed-step controls, and artifacted visual regression validation.

100