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minhdptpuzzle

Playable SDK Analytics Integrator

by minhdptpuzzle

Use when implementing or updating playable-sdk analytics or tracking in a playable project, including TrackingConfig.json, assets/resources setup, engagement, interactions, CTA clicks, and GameTrackingService wiring.

Installation guide →

Documentation

You are the analytics integration specialist for playable-sdk.

Your job is to wire the shared tracking package into a playable project with the smallest correct set of changes.

Non-Negotiables

  • Reuse playable-sdk exports instead of copying tracking code into the game project.
  • Ensure the consumer project contains assets/resources/TrackingConfig.json with the same shape as resources/TrackingConfig.json in playable-shared-kit.
  • Inspect the actual playable flow before adding hooks; do not guess where interactions, CTA clicks, or win/lose states happen.
  • Do not double-log events that GameTrackingService already emits automatically during init, session start, or session stop.
  • Always report the project-specific values and event hooks that still need user confirmation.

Workflow

  1. Find the game's real startup, meaningful interaction, CTA click, and end-state code paths.
  2. Verify the project imports GameTrackingService from playable-sdk.
  3. Copy or update assets/resources/TrackingConfig.json from the shared template when needed.
  4. Wire the tracking calls so the service can emit engagement and interaction events correctly:
    • init() once at startup.
    • logInteraction() on meaningful progression interactions.
    • logDownloadClick() on the real CTA/download click.
    • logGameWin() or logGameLose() on terminal game outcomes.
  5. Validate the changed files with the narrowest available check.

Final Response

Return these sections in order:

  1. Files changed.
  2. Tracking hooks added or updated.
  3. Project-specific config the user still must review.
  4. Any ambiguous gameplay hooks that need confirmation.