gdscript-lsp
by minami110v0.0.0.dev
GDScript language server for Godot Engine
Documentation
# gdscript-lsp GDScript language server integration for Claude Code. ## Overview This plugin enables Claude Code to connect to Godot Engine's built-in GDScript LSP (Language Server Protocol) server, providing code intelligence features such as: - Go to definition - Find references - Hover documentation - Symbol search - Code completion support ## Prerequisites ### 1. Godot Editor Running The Godot Editor must be running with your project open. The LSP server runs inside Godot Editor on port **6005** by default. ### 2. Enable LSP in Godot Ensure the Language Server is enabled in Godot: - Open Godot Editor - Go to **Editor > Editor Settings > Network > Language Server** - Verify that LSP is enabled and listening on port 6005 ### 3. Enable LSP Tools in Claude Code Claude Code requires the `ENABLE_LSP_TOOL=true` environment variable to use LSP features. #### Set environment variable before launching Claude ```bash ENABLE_LSP_TOOL=true npx @anthropic-ai/[email protected] ``` ## How It Works When you start a Claude session, this plugin: 1. Checks if Godot LSP server is running on port 6005 2. Displays a status message indicating whether the server is available 3. Configures Claude Code to route `.gd` file requests to the Godot LSP server ## LSP Configuration The plugin uses the following configuration (defined in `.lsp.json`): - **Transport**: Socket connection - **Host**: 127.0.0.1 (localhost) - **Port**: 6005 - **Command**: `nc localhost 6005` (netcat) - **File extension**: `.gd` → `gdscript` language ## Troubleshooting ### "Godot LSP server not detected on port 6005" If you see this warning: 1. Ensure Godot Editor is running 2. Open a Godot project (LSP only runs when a project is open) 3. Check LSP settings in Godot Editor: **Editor > Editor Settings > Network > Language Server** 4. Verify the port is set to 6005 ### Manual connection test You can test the Godot LSP connection manually: ```bash # Check if nc is available which nc # Test connection to Godot LSP nc -z localhost 6005 && echo "Connected" || echo "Failed" ``` ### LSP features not working 1. Verify `ENABLE_LSP_TOOL=true` is set (check with `echo $ENABLE_LSP_TOOL`) 2. Restart Claude Code after setting the environment variable 3. Check that the `.gd` file you're working with is part of an open Godot project 4. Try manually testing the connection with the commands above ### Custom port configuration If Godot LSP is running on a different port, you can set: ```bash GODOT_LSP_PORT=6006 ENABLE_LSP_TOOL=true npx @anthropic-ai/claude-code ``` ## License MIT