multiplayer
by sponticelli
Multiplayer game development - networking architecture, netcode, server infrastructure, anti-cheat, and backend services
Commands
matchmaking-specGenerate a matchmaking system design specification
netcode-briefGenerate a low-level networking specification covering prediction, interpolation, and lag compensation
network-specGenerate a network architecture decision document for a multiplayer game
rpc-designDesign an RPC/messaging system with serialization strategy for multiplayer games
server-scaling-planGenerate a server infrastructure and scaling strategy for a multiplayer game