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Unity Multiplayer

Guides multiplayer game development using Netcode for GameObjects, covering setup, synchronization, and Unity Gaming Services integration.

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Security score

The Unity Multiplayer skill was audited on Mar 31, 2026 and we found 2 security issues across 1 threat category, including 2 critical. Review the findings below before installing.

Categories Tested

Security Issues

critical line 151

Direct command execution function call

SourceSKILL.md
149
150**JAMAIS:**
151- D'`Instantiate` direct en multi — utiliser `NetworkObject.Spawn()` (server only)
152- De logique client qui modifie l'etat server directement
153- De `NetworkVariable<string>` ou types reference sans custom serialization
critical line 176

Direct command execution function call

SourceSKILL.md
174| Desync d'etat | Utiliser NetworkVariable au lieu de variables locales. Verifier les read/write permissions |
175| Latence visible | Implementer client-side prediction (voir references/netcode-advanced.md) |
176| "Object already spawned" | Ne pas appeler Spawn() sur un objet deja spawne. Verifier le flow de spawn |
177| Client ne se connecte pas | Verifier l'adresse/port dans UnityTransport. En Relay, verifier le join code |
178| NetworkVariable pas mise a jour | Seul le server (ou owner selon WritePermission) peut ecrire. Verifier les permissions |
Scanned on Mar 31, 2026
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