tabular-phase-based-strategy-cycling
Implements a phase-based strategy for game AI, enabling adaptive behavior through cycling between aggressive and economic phases.
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Security score
The tabular-phase-based-strategy-cycling skill was audited on Jun 8, 2026 and we found 2 security issues across 2 threat categories, including 1 critical. Review the findings below before installing.
Categories Tested
Security Issues
critical line 10
Direct command execution function call
SourceSKILL.md
| 10 | In multi-phase game AI, a single static strategy loses to adaptive play. Dividing the game into repeating cycles — e.g., attack (turns 0-20), mine (20-90), idle/spawn (90-100) within each 100-turn blo |
low line 51
External URL reference
SourceSKILL.md
| 51 | - [Kore Intro IV: Combat!](https://www.kaggle.com/code/bovard/kore-intro-iv-combat) |
Scanned on Jun 8, 2026
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